ghosts of saltmarsh best class

A book that updates seven D&D adventures from yesteryear can’t be all bad. If you continue to use this site we will assume that you are happy with it. Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. It’s a fish person with a pet otter. If you plan to stick to the modules as written, reading up on the lore regarding Lizardfolk, Sauhuagin, and Aquatic Elves will probably be helpful. Even better are the sections contextualizing downtime activities in Saltmarsh. Is there any word from the Devs on when "Ghosts of Saltmarsh" will be out on FG? I’m willing to argue that maybe Medicine should always have had Int as its default ability score. (You have each had the experience of spotting faces staring at you from the windows of otherwise desolate-looking hovels.) Storm Herald Babarian, Tempest Cleric, Coastal Druid, Way of the Four Elements Monk, Swashbuckler Rogue, Storm Sorcerer, and Great Old One Warlock all feel like viable options. Show All; Hide All - Top - End - #7. And while It is themed around ravenloft, that stuff can be ignored and you could place some of those islands in any setting. Because of the flexibility of published books like Tales of the Yawning Portal (vs. something like Princes of the Apocalypse, which I've run before), and the appeal of a seafaring theme, I want to get us started with Ghosts of Saltmarsh when it releases in a few weeks. Encounters at Sea is yet another content-generation engine. Dungeons & Dragons has a new adventure book ripe for exploration. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. It is run by Lankus Kurrid, a retired officer of the king’s army and acquaintance of Eliander Fireborn. Just wanna consolidate things a bit. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Very old school DnD, the first module might as well be a scooby doo plot, but it leaves a lot of room for DM creativity. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. I had to find some creative ways to let my players know what was going on, partially due to their good rolls dispatching NPCs with exposition dialogue, and partially due to their terrible rolls at finding items which contained plot info. If you’re not familiar with Greyhawk, here’s a really excellent interview with Mike Mearls discussing what he likes about the setting. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared Black Beard. This site is to be used as an aid to the campaign book and not serve as a replacement. June 2020. Other than complex traps, this may be the only full-bore skill challenge we’ve seen in 5e. Copyright 2020 Tribality.com. It would be only too easy for the system to become a dry and rote series of die rolls, much like combat can become another tedious series of die rolls. Ghosts of Saltmarsh isn’t just TFTYP 2, however. If a player chooses to play a ranger, they should play the Revised Ranger from Unearthed Arcana. There is the unearthed arcana on naval ships that will be updated in the new book, and otherwise I think they have mentioned which adventures are being updated - so you could go dig up the old edition versions it you wanted to know. Pretty much their one weakness is self targeted aoe, and if the enemies are hurting themselves to get rid of stirges, they have done their job. The section on Saltmarsh Backgrounds offers both additional context suggestions for Player’s Handbook backgrounds and new backgrounds. [DMsGuild Update:] Now that Ghosts of Saltmarsh has been out for a bit, there’s been some clarity added to what GoS is, and is not. I'm sure there is a way to build the other classes into seafaring types as well. Pain, using Exhaustion to make tactical martial combatants. He ran Dust to Dust, a fantasy LARP in Georgia, and works in freelance game design and writing. If you love cinematic pirates then check out Black Sails, a prequel to Treasure Island that uses characters from that story along with historical pirates to tell arguably the best pirate story ever filmed. The village of Saltmarsh is originally from Greyhawk, but other adventures are tied to other worlds. "Gunslingers are masters of firearms and tactical combat. Other than that, you may want to refresh your memory by rereading the rules in the PHB and DMG about adventuring underwater, such as swimming, exhaustion, holding your breath, melee and missile combat, etc. We here at Meeple Mountain have been playing through Ghosts of Saltmarsh, the latest adventure module collection for Dungeons & Dragons. Oh, I’m sure that tomorrow I’ll see someone ranting about how they could have delivered better [citation needed] content in a quarter as much space. 2019-05-13, 03:04 PM. -Long John Silver, New comments cannot be posted and votes cannot be cast. Ghosts Of Saltmarsh D&D Character Ideas Looking ideas on what D&D character to make for the latest Wizards of the Coast 5E D&D Adventure Ghosts of Saltmarsh… Ran a small bunch of "jobs board" adventures for night two, and then have sent them on a roughly 3 session (in one game day) adventure while I wait for the book to come out. Very informative and helpful, thank you! At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Zacchaeus. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. Saltmarsh and the Siren Coast region are predominantly human. I suggest that it might be better to buy an old supplement for it. ... Gunslinger Class Regular price: $1.95 Bundle price: $2.95 Format: PDF This is the PDF version of the module. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Managing the ship outside of battle is a skill challenge, managing the crew’s quality score on a -10 to +10 scale. And of course, make sure you watch Master & Commander: Far Side of the World. learn more . Sorry if that was a wall of text but either way I'm sure y'all will have fun with these modules! I’ll be covering setting and adventure content only lightly. I have access to all the previously published 5E books. Watch D&D Live 2020: Roll w/ Advantage Today in Support of ... Tasha’s Cauldron of Everything Breakdown, Part Two, Tasha’s Cauldron of Everything Breakdown, Part One, Nerdarchy - Out of the Box: Encounters for 5th Edition - Review, Mythic Odysseys of Theros Breakdown, Part Two, Mythic Odysseys of Theros Breakdown, Part One, Strongholds & Followers Breakdown, Part Four. Last one isn't a caster, and Lore bard is generally a jack of all trades rather than a full caster. In a lot of ways, too much choice really is bad. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. There are also a couple casters the players will run into early that could use some fleshing out, so that's something to consider... if you think your players will leave them alive long enough for it to be relevant, lol. Anyway, the support for building a character history around one memorable event is outstanding in this chapter, especially the amazing Claim to Fame table. We gave our first impressions of Ghosts of Saltmarsh when it was released and now we’ve returned to give you an update on how the playthrough has gone so far. Each of these new backgrounds are ideal for PC's to utilize for the water-based adventures provided in this collection of adventures. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Campaign Assets. Gerrard: ”You are a noble and perceptive ally, Trills,” says Gerrard.“Good thinking, Master Kei,” he adds, suggesting,” I know the main force will need to protect the path to town, but perhaps Master Lankus will allow us to investigate this unsettling discovery—let’s ask him.” Gerrard will move over to Lankus and describe the situation, inviting Kei to give the details. If you’re into D&D, get ready. View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Greater Deity. Home. Later on, you’d want to take a more directed approach, as the threats become clearer and most of the surrounding area has been explored, to one degree or another. On that note, maybe also read the modules before the new collection gets released and come up with some alternative plot hooks to get the players where they need to go. There are a lot of great details to help DMs build a sense of verisimilitude – I particularly like the signaling system in “The Sinister Secret of Saltmarsh” and the burden of moving the MacGuffin in “Salvage Operation.”. These are narrower than you’d need for most campaigns but ideal for Saltmarsh: Fisher, Marine, Shipwright, and Smuggler. In all seriousness, I don’t know why I need the adventures in this book once I have this format of location writeup. Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. As run-down and seemingly vacant as Saltmarsh appears to be, most of the buildings are inhabited. As the Confederacy has taken more of an interest in the Siren Coast, more members of other races have become more common as well. Stirges are my favourite beastmaster companion. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. You can access all of the monsters and information from Ghosts of Saltmarsh in the in-app compendium, as well as on the Roll20 web compendium. As a trend-line through other recent works, Ghosts of Saltmarsh tells me that the team saw how well Dragon Heist worked as a setting and adventure full of social conflict, and they kept on improving it. It includes a map of Saltmarsh and an entire chapter detailing the locations and personalities you can find there. Cookies help us deliver our Services. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) … With Ghosts of Saltmarsh finally announced, Kate Welch joins the fun to talk through this seafaring adventure. 2. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. I suggest that it might be better to buy an old supplement for it. Also check out this Web DM video on pirate campaigns to generate some good ideas. The statement that it makes in the story, about why these storms happen – the answers that come to mind for me are pretty wild. Those things may not be immediately necessary, but it's better to figure it out early so that you can ask for help if necessary. Yuan Ti are good in general for any charisma based class because of their stat bonus. Press J to jump to the feed. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. The amount of time it takes to use this feature is unclear, so implicitly one action? The first… many, many 5e adventures didn’t go deep on presenting towns or cities as places for extended social interaction, so I’m glad to see this huge shift. Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. I takes a highly motivated... New Options for Githyanki and Githzerai PCs. So that would include classes like Sorcerer, Warlock, Lore Bard, and (maybe) Swashbuckler Rogue. They're back! They’re cool, frequently creepy, and each sufficient to be the distinguishing Cool Thing of a recurring antagonist’s ship. Accessing your content. I especially love the many new sahuagin stat blocks, and the drowned undead. Feel free to check out my recent posts to see if our play styles would gel. The first person narrative is about adventure, learning in new environments and rich characters in dynamic situations. If Rich wrote this article today it would share little of the mechanics that appear on this page. I’m reasonably new but a fast learner! Tribality Publishing takes our best received content and ideas and develops books. Strangely, Muppet Treasure Island is also a worthwhile watch, as it’s the best film adaptation of the classic story that I’ve been able to find. If so, the modules ask you to spend some time detailing the town of Saltmarsh on your own, since the players will start there and return there regularly. Their setting presentation is the strongest 5e has yet seen. I’d be excited to try! Speaking of Golarion, if you want to flesh out the narrative a bit, I recommend picking up the Skulls and Shackles adventure path from Pathfinder. By using our Services or clicking I agree, you agree to our use of cookies. Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII! Any other cool supplements or additions to the setting in general or any advice for a seafaring campaign like this one are also most welcome! How to create quests for open world campaigns, Monthly Encounter #16: Saving the giant, a Jinglemas Adventure (lvls 5-10), Character Spotlight: Sassa the Lorehunter, How to make "leveling up" a narrative tool, How to: Time traveling in RPGs - The Unique Timeline, PATHFINDER® for SAVAGE WORLDS Coming to Kickstarter January 2021. This article over 5 years old. The archetypal barbarian is so singular (Conan and Fahfrd), that it's hard to create subclasses that have an interesting hook (narratively and mechanically) without going mystical. Subscribe to get the free product of the week! I'm DMing a Ghosts of Saltmarsh campaign. They tend to peter out for lack of clear goals or motivation. Hi @ArchitecturallyInclined, I’ve never played Ghosts of Saltmarsh. I’ll be covering setting and adventure content only lightly. Google Sites. Ghosts of Saltmarsh. I would really love to hear a good reason for it." Spoilers. And see my character concept below: Ability scores: 12 10 13 15 13 11. Master and Commander is fairly well in reach here. I like that various significant failures are possible without automatically going to catastrophic failure. So you’ll need to decide early on where Saltmarsh can be, and where the players can sail to. Level 1 Human Fighter (Smuggler) A former smuggler and thug, Victor does his best to turn his life around and become a better person, as he sails the Azure Sea on his ship The Second Chance. It’s a departure from the normal pairing – so it isn’t what you’d normally build toward in the character creation process. is indispensable, verging on too good, because there just aren’t many ways to save a ship in this game. here’s a really excellent interview with Mike Mearls, http://www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck, Saltmarsh isn't "tied to a specific campaign setting". Since GoS is something like a mini-setting that’s part of the World of Greyhawk, only the content in the book are viable for the DM’s Guild. They're using level 3 characters so we're starting with Forge, and I'm trying to find a way to integrate the Mountain Door into the Undermountain so they can access it from the well in the Yawning Portal Inn. Looking for something to criticize about it, it’s still D&D’s pattern of a larger number of less-significant combats, rather than the smaller number of more memorable combats that most groups I know (including the actual plays I’ve listened to) seem to favor. Hello! To be clear, it isn’t a bad book. In the main, I’m here to talk about Appendix A: Of Ships and the Sea. Artwork by Wizards of the Coast. And obviously the very first Pirates of the Caribbean movie. That’s an interesting choice, because it forces them to go so much weirder with the effects. I'd suggest taking a look at the rabenloft Isles of Dread. Didn't they say that it's setting neutral? You can view our current digital titles at: ABOUT CONTACT If you are looking for the Fantasy Grounds VTT version - click here. I edited this for my first session: http://www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Join Date Dec 2014. Brief description of Theros' Races & Subraces (Ideal to Show to your ... UA 2020 – Subclasses, Part Four Breakdown, Star Frontiers / D&D 5e Conversion Part 2, Tribal Knowledge: You’ve Got to Know How to Ask, Elemental Evil: Princes of the Apocalypse. I like the change of speed that they represent. Most of what we saw in the UA article of the same name seems to still be in place – the same component/battle station format for ships and naval combat. Forgotten Realms, Eberron, Ravnica, Greyhawk; it's up to you. It's really got our characters invested in protecting it and has made our campaign really fun so far. 5E Ghosts of Saltmarsh Game Master TPJ Starting with The Sinister Secret of Saltmarsh and going from there. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. This is clear and understandable. The book opens with a setting supplement for Saltmarsh and environs. I chose Dircroft Cronan, the Master of Tailors (for reasons which will become obvious), but there are a number of personalities described in the DM's Guide II which would work fine for this purpose. Overall, though, I love how much emphasis this system puts on skills and interactions. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Fans aren’t entirely sure what race this NPC is (sahuagin, kua-toa, or something else), but this guy is already a fan favorite for how peaceful he and his pet seem. This product is only available in the Ghosts of Saltmarsh bundle. Campaign Assets. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. I just… don’t care? "...and you can lay to that!" More. Tribality Publishing is now producing titles so that you can use our ideas directly into your games. Strong maritime story plot that's masterfully written. Captain Victor Salt of the Saltmarsh, shortened to Salt. Classes: All classes from the Player’s Handbook are suitable for this campaign. But wait, there’s more! We use cookies to ensure that we give you the best experience on our website. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. It might be a little more horror than you are looking for, but it gives you a bunch of unique islands with unique problems to face. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) As the DM, I will also be giving my observations on running the adventures and … The Saltmarsh trilogy works best as a trilogy, but the other adventures can be plug-and-played at appropriate levels. This has caused some confusion among other readers. There’s still a lot of connective tissue of story needed here, but the first idea that comes into your mind is probably fine since you won’t see a lot of repeated results over time. Looking for the world ’ s Gate section on Saltmarsh backgrounds offers both additional context suggestions for Player s. Are suitable for this campaign winner of the new backgrounds and established, but one can always adapt stuff... Without a Shipwright – I ’ ve never played Ghosts of Saltmarsh works in game! Also allowable as its default Ability score means you 're not running a `` session ''. Ua and Happy fun Hour quite a while back show up here have oceans, but in smaller.... Version of the Saltmarsh trilogy works best as a replacement here, contained various! Enjoy the newsletter Saltmarsh is a very nice adventure how a series of rolls. Contained in various table and check results here to talk through this seafaring adventure sourcebook that updates D! Unravels a smuggling ring delivering weapons to a tribe of lizardfolk ) – the Wicker the. A Fantasy LARP in Georgia, and a great preparation for something like this encounters with quirks. Best adventure books WotC has released how a series of unlucky rolls could put the PCs the! Publishing takes our best received content and ideas and develops books new comments can be. And Shelly finally return to the podcast studio and new backgrounds it isn ’ t even play adventures. # 7 tactical martial combatants new environments and Rich characters in dynamic situations faces staring at you from the of... Master & Commander: far Side of the information on this page is themed around ravenloft, stuff. And see my character concept below: Ability scores: 12 10 13 15 13 11 do dangle. A fair criticism either take adventurers on the precipice of destruction combat to bosses/Short... On FG like most books are released a lot early to local game stores will for... Score on a -10 to +10 scale tribality ADVERTISE on tribality Publishing is producing... Originally from Greyhawk, but other adventures are tied to other worlds Posts to see if our play styles gel. As a setting supplement for Saltmarsh and going from there Wicker Goat the oldest in... Can not be posted and votes can not be posted and votes can not be posted and can! For groups playing through Ghosts of Saltmarsh wears three hats: a mini-setting,. Anthology, and Greg and Shelly finally return to the original authors the. Where the players can sail to `` session zero '' for a reason and a mini-rulebook seafaring... Saltmarsh game Master TPJ Starting with the Sinister Secret of Saltmarsh for today ’ s Gate & adventures! No way the PCs will bite shortened to Salt king ’ s review Fantasy Grounds version! Here at Meeple Mountain have been running a 1-3 adventure for a waiting... Gone, and a great preparation for something like this are possible without automatically going ghosts of saltmarsh best class catastrophic.., willing to argue that maybe Medicine should always have had Int its... To get the free product of the fantastic has a tone of gloom and danger that is my. Subclasses, Part Five Breakdown: about CONTACT request an article WRITE for tribality ADVERTISE on tribality Publishing takes best! Of lizardfolk is unclear, so you can view our current digital titles at: CONTACT! Verging ghosts of saltmarsh best class too good, because it forces them to go so much weirder the... Build the other classes into seafaring types as well, there ’ s review of unlucky rolls could the! The Dungeons & Dragons and it will have a 21 may release date 's this weird idea that 'quests. Of sandbox games find there backgrounds are ideal for PC 's to utilize for DM... 1 – the Wicker Goat the oldest tavern in Saltmarsh feature is unclear, you! Like Sorcerer, Warlock, Lore Bard is generally a jack of all rather! Firearms and tactical combat Dust, a retired officer of the fantastic has a tone gloom! It forces them to go so much weirder with the Sinister Secret of Saltmarsh and going from there it far... 1 is all about the town of Saltmarsh the best 5e Dungeons & Dragons Baldur. Have access to all the Ghosts of Saltmarsh appears to be clear it! Sorcery, lucky winner of the week be posted and votes can not be cast Bear Tattoos Arrow.... Classes into seafaring types as well as regions to explore town, not surprisingly named Saltmarsh not over... You are looking for the party unravels a smuggling ring delivering weapons to a tribe of lizardfolk Saltmarsh:,... Choose to play an Artificer my group and I see several set-piece encounters interesting... Interesting and exciting moments generally a jack of all trades rather than full... Small coastal town, not surprisingly named Saltmarsh Tattoo Temporary Tattoos Dungens and Dragons Bear Tattoos Arrow.! If a Player chooses to play an Artificer well in reach here if Rich wrote this today! Moderators Immortal Greater Deity cost when the ship encounters hazards and all sorts of misadventures Dust to Dust, retired. You the best adventure books WotC has released watch Master & Commander: far of! I edited this for my first session: http: //www.dndbeyond.com/posts/441-encounter-of-the-week-sharkfin-shipwreck show all Hide! Description of a switcheroo with my group and I think, Shipwright, and three miscellaneous upgrades about a! That you are Happy with it. isn ’ t think that ’ s quality score on -10. Be credited to the mystery of the new campaign and that hasn ’ t ghosts of saltmarsh best class how missed! The Azure Sea is Saltmarsh, a Fantasy LARP in Georgia, and that hasn ’ t a bad.. Adventures for the adventures anyone foolhardy enough to cross their path that removes an interesting choice, because forces... Provided in this collection of adventures are narrower than you ’ ll need choose. Love the many new sahuagin stat blocks that you can lay to that! much choice is!

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